Afro Latina Set Dresser & Unity Level Designer

Ayanna Vasquez


A student game dev creating original solo projects to grow my skills and portfolio.
You can find my work on Itch.io down below!

About Me!


Who Am I?

Hii! I’m Ayanna Vasquez, a Digital Media/Game Development student at Eastern Illinois University. I currently work solo on projects, but I’m always open to collaborating with a team or another solo dev. I’d love to learn and grow alongside others!

What I Make

I work on my own personal projects and team-based games with a focus on environment and atmosphere.At EGD Collective, I’m currently working on Charon’s Corner as a Game Designer, collaborating with the art team, implementing their assets in Unity, and set dressing environments to make the space feel complete.At Thirteen Forty Seven Games, I’m working on Edge of the World as a Level Designer Intern during early development. I help with prop lists, gathering nautical references, build moodboards, and support the overall look of the game.

What Inspires Me

Inspiration wise, I’m drawn to horror games and movies, especially those that build tension through environment and storytelling. Some of my favorite games are Dead by Daylight, Resident Evil 7, Little Nightmares, and The Walking Dead. I love how these experiences use mood, pacing, and visual style to make it memorable.

My Projects!

Here you’ll find a few of the small games I’ve created, each one a learning experience and a reflection of my style as a designer.


Dead Center

My most recent game


Closed


Until It Comes Back


Beach Rush!


Room 303

They said something happened there. A murder, I think..


Hollowed Path

An unknown character with a sword who stumbles into Hollow Grove.


Last Light

Your goal: Survive

Beach Rush!


Overview:

Beach Rush! is a fast-paced mini-game where the player has just 15 seconds to grab everything they need before a spontaneous beach trip. It’s all about urgency, quick thinking, and fun feedback.

What I Worked On:

  • Timer-based gameplay that adds urgency while staying fun & playful

  • Scoring system with values per item to encourage prioritization

  • Feedback loop using visual popups & sound cues for each action

  • Narrative intro with a short cutscene that sets the tone quickly

Tools Used:

  • Used a mix of free Unity asset packs for items & environment props

  • Designed graphic visual in Canva for title name & knocking effect

Beach Rush! Game Development Document

Room 303


Overview:

No one else wanted to clean room 303.
They said something happened there.
A murder, I think..

What I Worked On:

  • Created a tense hallway layout leading toward Room 303 to guide the player forward.

  • Set up interaction system for tasks (pick up & clean)

  • Used lighting and post-processing for the creepy, low-lit motel vibe

  • Layered ambient audio (distant hums of lights & whispering)

Tools Used:

  • Used a mix of free Unity asset packs for items & environment props

  • Freesound audio for ambience

Room 303 Game Development Document

Hollowed Path


Overview:

Hollowed Path follows an unknown character with a sword who stumbles into Hollow Grove. As the character ventures deeper into the forest, they encounter slime enemies, breakable objects, and valuable items such as
health, coins, and a dash ability.

What I Worked On:

  • Designed the forest environment and map layout, using lighting and particle effects to create a calm, mysterious atmosphere.

  • Implemented combat system with sword and bow mechanics, including hit detection for both player and enemies

  • Created slime enemies with health, damage response, & death animation.

  • Added player health and death system, allowing the player to take damage and respawn

  • Used Unity’s 2D Animation System for player movement, weapon attacks, & breakable object effects

Tools Used:

  • Used a mix of free Unity asset packs for items & environment props & Itch.io packs

  • Lots of YouTube Tutorials

Note: I got stuck on creating a quest system and dialogue between characters but I do plan on coming back to add to this game!

Last Light


Overview:

In Last Light, players are plunged into a dark, zombie-infested forest with only one goal: survive. You start with nothing but the need to find a lantern and a gun. With no knowledge of how many bullets you have left, every shot counts, adding an extra layer of tension.

What I Worked On:

  • Designed the dark, foggy forest environment and creepy house interior to establish a tense mood.

  • Implemented zombie chases using Unity’s NavMesh system for realistic player detection & chasing

  • Created lantern and gun mechanics with animation of shooting and light swinging

  • Tuned lighting, fog, and ambient sounds to maintain a suspenseful mood.

Tools Used:

  • Used a mix of free Unity asset packs for items & environment props & Itch.io packs

  • Lots of YouTube Tutorials

Note: I lost the Unity files for this game but I do want to recreate it to put out on Itch.io!

Dead Center

Video

Overview:

You have 45 seconds to kill as many zombies as you can

What I Worked On:

  • Implemented player movement, shooting mechanics, and enemy spawning in Unity

  • Designed the UI system including health hearts, timer, kill counter, and game over screen

  • Integrated sound effects such as gunshots, zombie groans, heartbeat, and death audio

  • Added visual feedback including blood effects and camera shake

Tools Used:

  • PitiIT -- Used Github assets linked in description

  • Sound effects from Freesound.org

Closed


Overview:

Closed is a short atmospheric game inspired by my real closing shifts at my campus job. The tasks in the game are based on real responsibilities, and the moments reflect my actual experiences.

What I Worked On:

  • Recreated my real front office environment

  • Placed props based on my real front office setup

  • Implemented interactive closing tasks

  • Included interactions inspired by real closing shift situations

Tools Used:

  • Canva

  • Freesound.org

  • Used free Unity asset packs for items

Until It Comes Back


Overview:

A short, atmospheric exploration game about waiting through a power outage late at night. The player sits with a candle, quietly observing a familiar room as thoughts and time passes by.

What I Worked On:

  • Built the candle-lit lighting system & overall atmosphere

  • Used a Unity 2D tileset from itch.io to build the room environment

  • Designed simple environmental interactions that trigger short thoughts

  • Added ambient audio to support the mood

  • Added a subtle snow particle system in the background to convey a snowy power outage

Tools Used:

  • bitglow from Itch.io

  • Sound Effects from klankbeeld on freesound.org

Contact Me!

You're able to get in contact with me by either Email, Discord, or LinkedIn that's linked below!I also linked my Resume in the Canva Link :)